DSA Tracker

Hard

Number of Islands II (DSU)

A hard Graph problem included in Striver A2Z. Below: the roles whose interviews prioritise this topic, and how to practise it.

Topic
Graph
Sheets
1
Core for
11 roles
Platform
LeetCode

The problem

Given an m x n grid initially all water (0), a list of positions where land (1) is added one at a time, and the grid dimensions, return an array where each element is the number of islands after adding land at that position.

Example 1

Input
m = 3, n = 3, positions = [[0,0],[0,1],[1,2],[2,1]]
Output
[1,1,2,3]
Why
After each addition: 1 island, still 1, then 2 islands, then 3 islands.

Example 2

Input
m = 2, n = 2, positions = [[0,0],[0,1],[1,1],[1,0]]
Output
[1,1,1,1]
Why
All positions eventually form one connected island.

Constraints

  • 1 <= m, n <= 200
  • 1 <= positions.length <= 10^4

How to think about it

Updated 2026-09-09

The grid is dynamically mutating as land cells are added one by one. Recalculating connected components from scratch after each insertion is far too slow. Instead, treat each newly added land cell as a brand new island (incrementing the island count by 1), then check its 4 cardinal neighbors: for each adjacent land cell in a distinct component, union them and decrement the count.

Approaches, worst first

  1. Per-operation grid flood fill

    time O(K * m * n) · space O(m * n)

    After inserting each land cell, perform a full BFS or DFS sweep across the entire grid to count connected components from scratch. Recomputing components for every query wastes immense work instead of maintaining dynamic connectivity with disjoint sets.

  2. Incremental DSU on flattened grid indicesWrite this one

    time O(K * α(m * n)) · space O(m * n)

    Flatten coordinates via `r * n + c`. Maintain a parent array initialized to -1. When land is added at `(r, c)`, if already land, append current count. Otherwise mark parent, increment count, and union with any existing adjacent land neighbors, decrementing count on successful unions.

Where people lose marks · 3
  • Duplicate positions in the input: adding land to a cell that is ALREADY land must not increment island count or alter components.
  • Flattening row and col: using `r * m + c` instead of `r * n + c` causes index overlapping when m != n.
  • Accessing neighbors out of grid bounds (e.g. r - 1 < 0 or c + 1 >= n).

The theory behind it

Graph — the ground this problem stands on. All Graph problems

What Graph is

A graph is a network of individual points, called vertices or nodes, connected by lines called edges. Think of a subway transit map, an electrical circuit, or a web of social friends. Unlike a tree, a graph has no designated top node and no parent-child hierarchy. Connections can run one-way or both ways, and paths can loop back on themselves to form closed cycles.

When to reach for it

Reach for graph algorithms when inputs describe relationships, networks, flights between cities, course prerequisites, or clone networks. Signals include finding the shortest route across unweighted connections, ordering tasks that depend on earlier tasks, counting isolated clusters, or checking whether a path contains an infinite loop. Whenever problems present pairs of related entities and ask for reachability, distances, or dependencies, graph representations apply.

How the pattern works

First convert edge lists into an adjacency list, mapping each node to an array of its neighbors. Choose your exploration strategy based on the goal: use a queue and breadth-first search to find the shortest path in unweighted networks, or use recursion and depth-first search to explore full paths and detect cycles. Because graphs can have loops, always track visited nodes in a set or boolean array. Add nodes to the visited set at the moment they enter the queue so they are never visited twice.

What each operation costs

OperationTime
visit all nodes and edges via searchO(v + e)
topological sort using in-degree countsO(v + e)
shortest path using dijkstra with a min-heapO((v + e) log v)
What usually goes wrong with Graph
  • Adding a node to the visited set when popping from the queue instead of when pushing, which lets neighboring nodes enqueue duplicate entries and wastes memory.
  • Failing to check for cycles in directed graphs when finding prerequisite orders, causing topological sort routines to hang or return incomplete lists.
  • Assuming an input graph is fully connected and scanning from only a single starting node, missing disconnected islands and isolated components.

Which roles need this problem

Graph is a core topic for these 11 roles — if you're targeting one of them, this problem is early in your path, not optional.

Secondary for 6 more roles, including Performance Engineer, Search Engineer, Information Retrieval Engineer.

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