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Medium

Number of Connected Components in Undirected Graph

A medium Graph problem included in Love Babbar 450, Striver A2Z. Below: the roles whose interviews prioritise this topic, and how to practise it.

Topic
Graph
Sheets
2
Core for
11 roles
Platform
LeetCode

The problem

Given n nodes labeled from 0 to n-1 and a list of undirected edges, return the number of connected components in the graph.

Example 1

Input
n = 5, edges = [[0,1],[1,2],[3,4]]
Output
2
Why
Nodes 0,1,2 form one component and nodes 3,4 form another.

Example 2

Input
n = 5, edges = [[0,1],[1,2],[2,3],[3,4]]
Output
1
Why
All nodes are connected in a single chain.

Constraints

  • 1 <= n <= 2000
  • 0 <= edges.length <= 5000

How to think about it

Updated 2026-09-09

Every node begins as its own isolated island, yielding n initial components. Every undirected edge that bridges two previously unconnected components reduces the total component count by exactly 1. If an edge connects two nodes already belonging to the same component, the count remains unchanged.

Approaches, worst first

  1. Graph traversal with visited array

    time O(V + E) · space O(V + E)

    Build an adjacency list and keep a boolean visited array. Loop i from 0 to n - 1: whenever i has not been visited, trigger a DFS or BFS marking all reachable nodes and increment the component counter.

  2. Disjoint Set Union counter decrementWrite this one

    time O(V + E * α(V)) · space O(V)

    Start with `components = n`. Loop over each edge [u, v] and call `union(u, v)`. Whenever `union` succeeds in merging two distinct parent sets, decrement `components`. Avoids building adjacency lists.

Where people lose marks · 3
  • Edges array can be empty (length 0), in which case each node is an isolated component and the answer is n.
  • Zero-indexed vertex labels require iterating from 0 to n - 1; iterating from 1 to n drops node 0 and counts an extra phantom node.
  • Assuming all nodes have at least one edge; isolated nodes without any edges must still be counted as individual components.

The theory behind it

Graph — the ground this problem stands on. All Graph problems

What Graph is

A graph is a network of individual points, called vertices or nodes, connected by lines called edges. Think of a subway transit map, an electrical circuit, or a web of social friends. Unlike a tree, a graph has no designated top node and no parent-child hierarchy. Connections can run one-way or both ways, and paths can loop back on themselves to form closed cycles.

When to reach for it

Reach for graph algorithms when inputs describe relationships, networks, flights between cities, course prerequisites, or clone networks. Signals include finding the shortest route across unweighted connections, ordering tasks that depend on earlier tasks, counting isolated clusters, or checking whether a path contains an infinite loop. Whenever problems present pairs of related entities and ask for reachability, distances, or dependencies, graph representations apply.

How the pattern works

First convert edge lists into an adjacency list, mapping each node to an array of its neighbors. Choose your exploration strategy based on the goal: use a queue and breadth-first search to find the shortest path in unweighted networks, or use recursion and depth-first search to explore full paths and detect cycles. Because graphs can have loops, always track visited nodes in a set or boolean array. Add nodes to the visited set at the moment they enter the queue so they are never visited twice.

What each operation costs

OperationTime
visit all nodes and edges via searchO(v + e)
topological sort using in-degree countsO(v + e)
shortest path using dijkstra with a min-heapO((v + e) log v)
What usually goes wrong with Graph
  • Adding a node to the visited set when popping from the queue instead of when pushing, which lets neighboring nodes enqueue duplicate entries and wastes memory.
  • Failing to check for cycles in directed graphs when finding prerequisite orders, causing topological sort routines to hang or return incomplete lists.
  • Assuming an input graph is fully connected and scanning from only a single starting node, missing disconnected islands and isolated components.

Which roles need this problem

Graph is a core topic for these 11 roles — if you're targeting one of them, this problem is early in your path, not optional.

Secondary for 6 more roles, including Performance Engineer, Search Engineer, Information Retrieval Engineer.

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More Graph problems

Problem set and role mapping as of .